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TariqHassanComHeader_LLER.jpg

LLER Language Reader App


UI +UX + Product Design + Art Direction

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LLER Language Reader App


UI +UX + Product Design + Art Direction

The concept

This small start-up has tackled the mission of bringing language learning, social collaboration and e-readers all together. Already having a website that helps language learners crowdsource their learning efforts, LLER( Language Learning E-Reader) was ready to create an app with these features.

 
The central hub of the app is the dashboard, which gives access to metrics and info that allows users to track their progress( for the books they are currently reading )

The central hub of the app is the dashboard, which gives access to metrics and info that allows users to track their progress( for the books they are currently reading )


USER STORIES AND PERSONAS

User stories were created to flesh out the UX. I created storyboards and wireframes to envision the user experience and functionality needed for the app.

To begin the project, I worked with the client to list the goals and functionalities needed. And to further support this, I led a session where we put together a narrative of how someone would use the app. 

I translated the narrative into specific user stories, building the foundation and scope of the project: 

  • Read foreign language books
  • Translate word and phrases
  • Be social, and get encouragement from other users
  • Save words and phrases to refer to later
  • Show relevant statistics about reading habits
  • Show reading progress
  • Make it interesting/fun
 

MICRO INTERACTIONS

The main feature of the app would be selecting text to be translated, so I had to create clear way for users to highlight text. Along with that I established several other concepts for micro interactions that could be used within the app.

 

FLASH CARDS 

Roleplaying through the user stories, I realized the best way to save and recall phrases or words would be using the classic Flashcard paradigm. Flash cards are often used for memory and recall activities and make a great visual metaphor. 

 

 

WIREFRAMING THE NAVIGATION AND INTERACTIONS

Following the user stories, and getting insights for the clients existing website, a similar collaborative learning site, I created a top level structure including a Dashboard, Bookshelf, Flashcards, and social. 

The Dashboard is to place where social and statistical information is displayed to encourage and inform - the main goal of the app. Going to the bookshelf and Flashcards, I reserved the bottom half of the page to display contextual statistics and info, giving the user a consistent place to find deeper information about their current activities. 

 

the final product